Defense

Shell - 4 on 4 or 5 on 5 - All offensive players are around the 3 pt arc, defenders should be in proper location depending upon location of ball and man - Helps teach proper close-out (high hand(s), butt down, chop steps), helpside defense (the farther your man is from the ball, the farther you are from your man, see ball & man - vision is quickness!), proper deny stance (jump to the ball), proper movements (move as the ball moves!, crossover step to get into/out of help), and TALK! (Power of 3) - Can add elements easily... Cutter - O must cut after passing, D focuses on jumping to the ball, not getting facecut, and being in proper helpside Screener - O must screen away after passing, D focuses on jumping to the ball, allowing space for a man getting screened to get through, going under screens around the top of the arc, trailing baseline screens (trail the outside shoulder), helping if O player curls a screen, and Talk! Rebounding - O must run a play with a shot on a pre-determined pass, D plays shell D until shot and then boxes out on "shot!" call. After defensive rebound, team works on their transition O while other team works on transition D.